Managing Massive Multiplayer Online Games (SS 2018)
- You can check your exam paper from the additional exam on 25.10.2018 from 2 p.m. until 2:30 p.m. s.t. in room 157, Oettingenstr. 67.
- Please read the guidelines for the additional exam.
- Please register for the additional exam via Uniworx.
- You can check your exam paper on 08.08.2018 from 2 p.m. until 3:30 p.m. s.t. in room 157, Oettingenstr. 67.
- The additional exam takes place at 11.10. 2-4 p.m. (see details below).
- Please read the guidelines for the exam
- Please bring your Laptop to the today's (27.06.2018) tutorial.
- Please register for the final exam via Uniworx.
- The exam will be on Fr 27.7. 12:00-14:00.
- The formula for movement under constant accelaration was corrected in the slides of chapter 3 and is now consistent with the tutorials.
- The video of course can be found at here.
- Registration in UNIWORX is open. register here
- Course: 3+2 hours weekly (equals 6 ECTS)
- Lecture: Prof. Dr. Matthias Schubert
- Assistant: Sebastian Schmoll
- Beneficial: Lecture "Knowledge Discovery in Databases I" or "Machine Learning" or other data analytics methods
- Audience: The course is directed towards master students in informatics and media informatics
- Video lectures:The video of course can be found at here.
Time and Locations
All times are c.t. (cum tempore)
|Lecture||Tue, 13,00 - 16,00 h||Room A 014 (HGB)||10.04.2018|
|Tutorial 1||Wed, 14,00 - 16,00 h||Room D Z003 (HGB)||18.04.2018|
|Tutorial 2||Wed, 16,00 - 18,00 h||Room D Z003 (HGB)||18.04.2018|
A massive multiplayer online game (MMOG) is a virtual environment which players visit for entertainment. It is often played by thousands of players at the same time and allows huge varieties of player interactions. The course treats questions of how to implement and design MMOGs in order to scale with the players while keeping the game experience on an interactive or even real-time level. This includes spatial management, client-server communication, persistency and consistences of virtual environments hosting the MMOG. A further important aspect of online games is monitoring the player experience and evaluate success strategies. This task is done by Game Analytics methods. Finally, the lecture gives an outlook on artifical intelligence which can be used to improve player interaction, develop challenging computer components or simply make the interaction with the virtual environment more interesting.
|17.04.2018||Game Core (1)||18.04.2018||Time|
|24.04.2018||Game Core (2)||25.04.2018||Space (v1.1)
Solutions for 2-3
|01.05.2018||May Day||02.05.2018||Unsupervised Learning (v1.1)
|08.05.2018||Distributed Games||09.05.2018||Homework - Solution
|22.05.2018||Whit Tuesday||23.05.2018||Homework - solution|
|19.06.2018||Spatial Analytics (cont.)
|20.06.2018||Homework - solution|
|26.06.2018||AI (part1)||27.06.2018||Homework - Solution
Tutorial Exercise (html) - Solution (ipynb, py, html)
|10.07.2018||Summary||11.07.2018||Homework - code
Solution (ipynb, html)
Date: Fr 27.7. 12:00-14:00
Location: Geschwister-Scholl-Platz 1, main building, room B 201
Please read the guidelines for the final exam
Date: Thu 11.10. 14:00-16:00
Location: Geschwister-Scholl-Platz 1, main building, room M 218
Please register for the exam using uniworx!